We are looking for a talented, motivated and experienced programmer to work on a new, unannounced project. In the role of Combat Engineer you will collaborate with design, other software engineers, art and animation teams to create varied and compelling real-time combat.
EXPERIENCE: You have previous experience in a commercially shipped title with responsibility for player character and NPC combat and control systems. You have successfully created enemy behaviours (AI), and worked with state machines and animation systems to implement hand to hand, weapon based and ranged combat as well as player and AI world traversal.
THE ROLE You understand how to collaborate with other disciplines to reach the goal of creating a rewarding combat system that allows designers to create exhilarating encounters. The system will be built up from overlapping sets of rules, actions and abilities so that dimensions of enemy behaviour and character actions emerge in response to player decisions and actions.
You will also ideally have worked with Unreal.
WE’RE LOOKING FOR:
WE’D BE ESPECIALLY IMPRESSED BY:
Necessary cookies are absolutely essential for the website to function properly. This category only includes cookies that ensures basic functionalities and security features of the website. These cookies do not store any personal information.
Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website.